fversnel / Poortjes

A component-based game engine written in scala, including a simple game.
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Using large backbuffers causes performance issues. Use hardware accelerated graphics instead. #6

Open fversnel opened 13 years ago

fversnel commented 13 years ago

Using large backbuffers causes performance issues. Use hardware accelerated graphics instead.

Hardware acceleration using standard Java Graphics 2D: http://today.java.net/pub/a/today/2004/11/12/graphics2d.html

Hardware acceleration through Processing using OPENGL: http://alex.seeholzer.de/?p=37 http://processing.org/reference/libraries/opengl/

fversnel commented 13 years ago

One goal is to keep Poortjes portable so make an effort to do so: either by implementing some portable java library or providing a nice build file to make platform-specific builds.