When using the FL game system I would like to be to see and add Active Effects (from the core FVTT Active Effects feature) to actors and items similar to how this can be done in dnd5e, coc7, and/or swade.
Suggested solution
The games sysems for dnd5e, coc7, swade, and wwn provide implementations of the Active Effects .
Alternative
If not a added to the game system, maybe something like the OSR Helper module that adds them to the OSE game system.
Additional context
No response
Validations
[X] Not a feature request for the official content modules. Issues regarding the content modules go here instead.
[X] Not a "How To"-question (You can ask questions here: Discussions).
[X] Check that there isn't already an issue that request the same feature to avoid creating a duplicate.
Description
When using the FL game system I would like to be to see and add Active Effects (from the core FVTT Active Effects feature) to actors and items similar to how this can be done in dnd5e, coc7, and/or swade.
Suggested solution
The games sysems for dnd5e, coc7, swade, and wwn provide implementations of the Active Effects .
Alternative
If not a added to the game system, maybe something like the OSR Helper module that adds them to the OSE game system.
Additional context
No response
Validations