This adds 64-bit floating point to vmcall argument list. Should have been done a long time ago, but I guess it was never used by anything until now. I don't particularly like 64-bit FP for gaming, but for long-distance location vectors it was necessary.
This adds 64-bit floating point to vmcall argument list. Should have been done a long time ago, but I guess it was never used by anything until now. I don't particularly like 64-bit FP for gaming, but for long-distance location vectors it was necessary.