It stops on line 96 of MagicaVoxelLoader.bf: uint32 chunkName = _stream.Read();
This happens on all vox models I've tried, both my own and included with last version of MagicalVoxel, only the two you included work.
If I change the code to while (_stream.Position < _stream.Length - 3) (Not -2) it works on other models, but without a material (All black) on the Doom vox model that came with MagicaVoxel.
It stops on line 96 of MagicaVoxelLoader.bf: uint32 chunkName = _stream.Read();
This happens on all vox models I've tried, both my own and included with last version of MagicalVoxel, only the two you included work.
If I change the code to while (_stream.Position < _stream.Length - 3) (Not -2) it works on other models, but without a material (All black) on the Doom vox model that came with MagicaVoxel.