Open BHLabsLtd opened 6 months ago
There is a known issue with the latest iossimulator that we are working on.
However there is no known issue with the Android emulator. Please provide the crash log for running Fyne's demo app on your emulator.
Hi @andydotxyz I've tested the exact same as above on an Intel I9 Mac and it runs fine with the latest iossimulator. Do you have an ETA on when the issue will be fixed or anywhere i can look to help out?
Apologies I've just retested the demo app in Android and it is working. so it's just the IOS Simulator that's failing.
Do you have an ETA on when the issue will be fixed or anywhere i can look to help out?
No, we can't really estimate such things until we understand them. The issue appears to be with the latest XCode tools on the Apple Silicon which causes no end of problems. Probably some mismatch on binaries or boot sequence but unless you can track down some error logged that we've not found it's basically trial and error or speaking to an Apple engineer...
Maybe the gomobile project has encountered and solved this already?
Seeing the same.
code:
package main
import (
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/widget"
)
func main() {
a := app.New()
w := a.NewWindow("Hello World")
w.SetContent(widget.NewLabel("Hello World!"))
w.ShowAndRun()
}
build and run:
fyne package -os iossimulator -appID com.example.myapp -icon resources/_gen/images/ios_store_icon.png && xcrun simctl install booted fyniere.app
App installs fine, if I tap it, it opens and insta-crashes.
Crash report attached:
Adding a bounty of £250 as we need to get this figured out...
Just tried and I can reproduce the issue.
I have managed to track this down to the 17.4 simulator, where 17.0 does not have the problem at all.
It would seem to relate to the OpenGL ES rendering somehow - actually asking the triangle strip to be drawn is what triggers the crash on this simulator!
Unfortunately 17.5 also has this problem, though it is quite mysterious
Checklist
Describe the bug
When running any fyne app in IOS / Android Simulator the app immediately closes after a quick black screen.
Fyne hello world code in main.go also testing with base64 app from app page.
the console log from running the app. Not sure what it means..
app error.txt
How to reproduce
git clone https://github.com/able8/base64-encoder-decoder
Manually update go.mod to version v2.4.5
go mod tody
go build
./base64-encoder-decoder
go build and app works fine on Mac OS.now build for IOS simulator
fyne package
fyne package -os iossimulator -appID com.github.able8.base64-encoder-decoder
go mobile
gomobile build -v -target=ios -bundleid com.github.able8.base64-encoder-decoder
tried xcrun instead of dragging ...
xcrun simctl install booted Base64-Encoder-Decoder.app
same issue with android simulator
fyne package -os android -appID com.github.able8.base64-encoder-decoder
tried adb instead of dragging...
adb install Base64-Encoder-Decoder.apk
Screenshots
No response
Example code
Fyne version
2.4.5
Go compiler version
1.22.2
Operating system and version
Sonoma 14.4.1
Additional Information
Testing on Apple M3 Pro Sonoma 14.4.1 Go 1.22.2 gcc clang 15.0.0 Fyne 2.4.5 (app and code)