Closed Bizarrus closed 6 years ago
Got the same problem on my embedded video adapter (Intel UHD Graphics 620), nevertheless it works fine on my discrete NVidia GeForce MX150
Yes I have the same problem in Intel HD 620, I think the GPU doesn't allow that many uniform sampler/images in one shader
Same problem on Intel HD Graphics 530
Hi @oreonengine
I believe this is the same problem as #34
@RubenWalraevens exactly, partially solved with #34.
We still have to fix the correct shader I guess?
It is the same shader file, transparencyBlend_FS.glsl, since error is also
org.oreon.core.gl.shaders.TransparencyBlendShader Validation failed! - Different sampler types for same sample texture unit in fragment shader.
Oh. My bad. I missed that!
When i try to run the GL-Demo, the Sample will exit.
Following Console output will be logged:
DXDiag