Open GoogleCodeExporter opened 9 years ago
i'd like to see that one implemented
Original comment by jt...@imperial.ac.uk
on 12 Nov 2008 at 6:11
yes please
Original comment by dgiv...@gmail.com
on 20 Nov 2008 at 6:45
I'd like that too.
Original comment by perhugo...@gmail.com
on 1 Nov 2010 at 1:31
VTC Compressed Texture Image Formats
http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt
Original comment by KindDragon33
on 20 Feb 2011 at 5:02
3d texture support would be great, both volume and texture arrays.
Original comment by decrez...@gmail.com
on 28 Jun 2011 at 3:37
Hey guys. I've attached a patch that includes basic support for 3d textures.
This includes loading from dds and mipmap generation. Since I've done the work,
I thought I'd contribute it. I've tried to make it so it doesn't add much extra
work for 2d textures. The only thing missing in this implementation is
compression.
Original comment by hallchr...@gmail.com
on 16 Sep 2011 at 8:50
Attachments:
Wow, thanks for doing all the work. At first glance it looks pretty good, but
it's a large patch and I'll have to review this carefully. I'll take a closer
look at it over the weekend and try to have it integrated by early next week.
Original comment by cast...@gmail.com
on 16 Sep 2011 at 11:54
Looking at my patch, I accidentally forgot a few fixes:
In FloatImage::applyKernel(), the index() function call should use a z of 0
instead of 1. This screws up some of the 2d filtering.
In normalMap.cpp in createNormalMap(), line 47 should be:
fimage->allocate(4, w, h, 1);
Original comment by hallchr...@gmail.com
on 19 Sep 2011 at 4:24
I've integrated your patch with some changes. At first glance things seem to be
working alright, but I haven't tested the volume texture stuff myself. I've
updated some additional functions to support 3D textures, but there are still a
few that expect 2D textures only.
Original comment by cast...@gmail.com
on 27 Sep 2011 at 5:16
Will this patch find it's way into the binary release as well? It seems that in
the nvassemble source code the volume and array texture support has been
commented out, which is probably the reason my nvassemble executable always
wants to generate cubemaps instead of volumes. Is there a binary distribution
of nvassemble with working volume texture support somewhere in the internets,
or at least plans to have one some day?
Original comment by timo.kam...@tribestudios.com
on 20 Sep 2012 at 9:24
Support for 3D textures is only available in trunk. I'm currently too busy to
wrap up a new release. Note however that nvassemble has not been extended yet
and even with an updated release, it would not have support for 3D textures
unless someone contributed the code to do so.
Original comment by cast...@gmail.com
on 20 Sep 2012 at 5:28
I got the volume textures working with nvassemble. Here's what I did:
1. Downloaded the featured source
2. Uncommented -volume argument handling
3. Fixed dds header setDepth and added DDSCAPS_COMPLEX (didn't find out until
later that this was already fixed in trunk)
In my case I needed an uncompressed volume texture without mipmaps so this was
enough for me. I guess what you mean by "support for 3D textures" is supporting
compression and mipmaps since the basic volume texture support is there already.
Original comment by timo.kam...@tribestudios.com
on 21 Sep 2012 at 7:30
I think you are right, nvassemble should work with minor changes. Trunk already
takes input 3d textures and outputs them, it also supports mipmap generation
and most image transformations. What's not supported is texture compression,
but that's high on my TODO list.
Original comment by cast...@gmail.com
on 21 Sep 2012 at 6:05
Original issue reported on code.google.com by
cast...@gmail.com
on 26 Jan 2008 at 8:58