Open iH0118 opened 11 months ago
Gonna write this soon, did it before around a year ago.
I'd like to go through the complicated functions with you before we write them but I'm too lazy to type it out so let's call or talk in person about it.
just added following stuff to neo.h:
path type
typedef struct path path;
struct path {
uint length;
uint* nodes;
};
path shortestPath(graph g, uint from, uint to);
working on the internal logic on my head at least. gonna solve it recursive, but don't know how to handle circles yet.
find shortest path between nodes
and stuff like that