Closed wing0716 closed 2 years ago
The octree functionality of gpu-voxels has severe issues on newer CUDA hardware, therefore I would advise against using them at the moment.
Examples for the usage of octrees can be found here:
Thank you for your quick reply, I'm using RTX 3060 and CUDA 11.2 platform now and do have some issues when I run the sandbox, robot_vs_environment and swept_volume_vs_environment examples. Now I have 2 questions on newer CUDA hardware. First, which data structure should I use for the environment map pointcloud in collision detection, is it voxellists or voxelmap? Second, which data structure should I use for dynamic obstacle such as people? Thank you very much!
If you just want to detect collision between single point clouds and a dynamic object like a robot the fastest solution is usually using VoxelLists for both.
Thank you very much!
Hi, thank you very much for your research work, I noticed that you use the octree data structure to identify the environment map, but how to convert pointcloud to octree? I don't know which function to use and related API