Just wondering if you implemented it and if it is stable enough to use...
I was thinking to apply drag, from thw wikipedia drag equation , then push the fluid away from the normals of the immersed thing. but i'd rather do it that way CBatty did.. i have some of that some... i can put the link.. its on a big page on Variational methods.. it gives away 2d code for gas ( with 3 circles... i could move those.. and it pushes away the liquid.. with a one frame delay, it seems.. but the shape is nice, and it does not miss any of the fluid... I see code that mentions forward Eulear.. so i was hoping you know something about it.. .. I will report to Tunabrain as well...I think the temperature gradients is the focus of this code.....
Just wondering if you implemented it and if it is stable enough to use...
I was thinking to apply drag, from thw wikipedia drag equation , then push the fluid away from the normals of the immersed thing. but i'd rather do it that way CBatty did.. i have some of that some... i can put the link.. its on a big page on Variational methods.. it gives away 2d code for gas ( with 3 circles... i could move those.. and it pushes away the liquid.. with a one frame delay, it seems.. but the shape is nice, and it does not miss any of the fluid... I see code that mentions forward Eulear.. so i was hoping you know something about it.. .. I will report to Tunabrain as well...I think the temperature gradients is the focus of this code.....