Closed gottfriedleibniz closed 7 months ago
glm_vec4_smoothstep incorrectly computes 't'. Per GLSL:
genFType t; t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); return t * t * (3 - 2 * t);
Stepping through the function
glm_vec4 const sub0 = glm_vec4_sub(x, edge0); // (x - edge0) glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0); // (edge1 - edge0) glm_vec4 const div0 = glm_vec4_sub(sub0, sub1); // (x - edge0) - (edge1 - edge0); should be divide glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f)); /// ...
glm_vec4_smoothstep incorrectly computes 't'. Per GLSL:
Stepping through the function