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g-truc
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glm
OpenGL Mathematics (GLM)
https://glm.g-truc.net
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MSB1008 Error when running cmake --build with MSBuild v17
#1210
yiwei00
opened
8 months ago
1
Make HIP compatible
#1209
niansa
closed
8 months ago
3
Add C++ 20 Modules
#1208
christophe-lunarg
closed
8 months ago
0
Enable cuda swizzle
#1207
christophe-lunarg
closed
8 months ago
0
Fix quat angle documentation #820
#1206
christophe-lunarg
closed
8 months ago
0
Fix hash message
#1205
christophe-lunarg
closed
8 months ago
0
Fix quat packing XYZW usage
#1204
stephomi
closed
8 months ago
2
Fix quat packing XYZW usage (GLM_FORCE_QUAT_DATA_WXYZ and GLM_FORCE_QUAT_DATA_XYZW)
#1203
stephomi
closed
8 months ago
4
Fix GLM_GTX_hash
#1202
christophe-lunarg
closed
8 months ago
0
Disabled gtx/hash.hpp?
#1201
stephomi
closed
8 months ago
0
Update manual.md
#1200
Brumus14
closed
8 months ago
1
Test multiple platforms to test multiple compiler versions
#1199
christophe-lunarg
closed
8 months ago
0
Run on multiple platforms to test multiple compiler versions
#1198
christophe-lunarg
closed
8 months ago
0
Add multiple MSVC version builds and tests
#1197
christophe-lunarg
closed
8 months ago
0
Add missing headers in ext.hpp
#1196
christophe-lunarg
closed
8 months ago
0
Add GLM_FORCE_UNRESTRICTED_FLOAT to skip static assert when using not float types
#1195
christophe-lunarg
closed
8 months ago
0
Add unrestricted scalar #define
#1194
christophe-lunarg
closed
8 months ago
0
Annotate swizzle operations with GLM_FUNC_QUALIFIER to enable CUDA swizzle
#1193
theHamsta
closed
8 months ago
1
Swizzle support for CUDA
#1192
theHamsta
closed
8 months ago
4
SIMD optimizations for equal, not equal operators and unary operator of vec4
#1191
christophe-lunarg
closed
8 months ago
0
Simd improvement
#1190
laurentcau
closed
7 months ago
10
C.I. Remove dead files
#1189
christophe-lunarg
closed
8 months ago
0
Trying to make sure external contributor trigger C.I.
#1188
christophe-lunarg
closed
8 months ago
0
Avoid duplicated C.I. runs
#1187
christophe-lunarg
closed
8 months ago
0
Optimize cmake targets
#1186
xiaozhuai
closed
8 months ago
11
Make matrices operators constexpr #1104
#1185
christophe-lunarg
closed
8 months ago
0
Adding constexpr qualifier for helper functions #1050
#1184
christophe-lunarg
closed
8 months ago
0
quaternion: Revert #1069
#1183
christophe-lunarg
closed
8 months ago
0
Fix inverted shear matrix multiple #1140
#1182
christophe-lunarg
closed
7 months ago
0
Fix master build
#1181
christophe-lunarg
closed
8 months ago
0
GLM bumps to version 1.0.0
#1180
christophe-lunarg
closed
7 months ago
5
GLM bumps to version 1.0.0
#1179
christophe-lunarg
closed
8 months ago
0
Fix invalid namespaces
#1178
christophe-lunarg
closed
8 months ago
0
Enable alignof C++11 and onwards instead of CXXMS #1093
#1177
christophe-lunarg
closed
8 months ago
0
Fix GTC_matrix_transform test for C++98
#1176
christophe-lunarg
closed
8 months ago
0
Fix lib build dependent of test build
#1175
christophe-lunarg
closed
8 months ago
0
Fix doc typo
#1174
christophe-lunarg
closed
8 months ago
0
cuda: Fix GTX_vec_swizzle
#1173
christophe-lunarg
closed
8 months ago
0
Fix bitCount test version
#1172
christophe-lunarg
closed
8 months ago
2
doc: Updated readme
#1171
christophe-lunarg
closed
8 months ago
0
Fix intersect ray triangle #1158
#1170
christophe-lunarg
closed
8 months ago
0
C.I.: Fixes
#1169
christophe-lunarg
closed
8 months ago
0
Add more C.I. tests
#1168
christophe-lunarg
closed
8 months ago
0
C.I.: Add GitHub Actions
#1167
christophe-lunarg
closed
8 months ago
0
c.i.: Add github actions
#1166
christophe-lunarg
closed
8 months ago
0
Add simd (aligned and unaligned) operation for vec3 and dvec3 (and 3x3 matrices)
#1165
laurentcau
closed
8 months ago
4
add simd (aligned and unaligned) operation for vec3 and dvec3
#1164
laurentcau
closed
9 months ago
0
cmake: Fix static and dynamic library build using requeted C++ versio…
#1163
christophe-lunarg
closed
8 months ago
0
Add support for non aligned SIMD for vec4
#1162
laurentcau
closed
10 months ago
5
Update readme.md to link to new API reference
#1161
Zulleyy3
closed
10 months ago
0
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