Open heavyutils opened 1 week ago
Could you provide us with your sicko log and your Among Us crash report? (%temp%\Innersloth\Among Us\Crashes
, all we care about is the Player.log file)
Game crashes when I load it up
Crashes in all lobbies just like #78 (which is still a problem) but it happens in online too
Local still crashes for me, but online has worked just fine.
Could you provide us with your sicko log and your Among Us crash report? (
%temp%\Innersloth\Among Us\Crashes
, all we care about is the Player.log file)
I truncated my username for privacy reasons, but it's basically the same besides that:
Initialize engine version: 2020.3.45f1 (660cd1701bd5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Among Us/Among Us_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4070 Ti (ID=0x2782) Vendor: (null) VRAM: 3072 MB Driver: 32.0.15.5612
@Reycko for me it's the same among us exclamation mark crabs that happens in both. Am not gonna attach a log because the dude below already did it
@NikoFromOneshot is that from online or local? It says online but you just said the issue didn't affect you
@NikoFromOneshot is that from online or local? It says online but you just said the issue didn't affect you
I definitely selected Local, but I'll do it again. Just in case I accidentally selected practice.
Sicko log:
[20:37:53][INFO - SICKO - Run] SickoMenu - Jul 5 2024 - 17:11:30 Version: v3.5.2 Among Us Version: 2024.6.18
[20:37:53][DEBUG - SICKO - cctor_finished] Class AmongUsClient Has Static Constructor: false [20:37:53][DEBUG - SICKO - Run] Game::pAmongUsClient is 0x1ED807C8 -> 0x00000000 [20:37:53][DEBUG - SICKO - cctor_finished] Class GameData Has Static Constructor: false [20:37:53][DEBUG - SICKO - Run] Game::pGameData is 0x0A9D1C90 -> 0x00000000 [20:37:53][DEBUG - SICKO - cctor_finished] Class PlayerControl Has Static Constructor: true [20:37:53][DEBUG - SICKO - Run] Game::pAllPlayerControls is 0x1ED80CB4 -> 0x234C05A0 [20:37:53][DEBUG - SICKO - cctor_finished] Class PlayerControl Has Static Constructor: true [20:37:53][DEBUG - SICKO - Run] Game::pLocalPlayer is 0x1ED80CB0 -> 0x00000000 [20:37:53][DEBUG - SICKO - cctor_finished] Class ShipStatus Has Static Constructor: false [20:37:53][DEBUG - SICKO - Run] Game::pShipStatus is 0x1ED807B8 -> 0x00000000 [20:37:53][DEBUG - SICKO - cctor_finished] Class LobbyBehaviour Has Static Constructor: false [20:37:53][DEBUG - SICKO - Run] Game::pLobbyBehaviour is 0x1ED807B0 -> 0x00000000 [20:37:53][DEBUG - SICKO - Run] Game::RoleManager is 0x234bbde0 [20:37:53][DEBUG - SICKO - dPresent] ImGui Initialized successfully! [20:37:53][DEBUG - SICKO - dPresent] Fullscreen: 1 [20:37:53][DEBUG - SICKO - dPresent] Unity Window Resolution: 1920x1080 [20:37:53][DEBUG - SICKO - dPresent] DirectX Window Size: 1920x1080 [20:37:53][DEBUG - SICKO - InitProfiling] Initialized profiler [20:37:54][INFO - UNITY] No translation found in English for the following StringNames: None DataPolicyTitle DataPolicyText VitalsOK VitalsDEAD VitalsDC NoTranslation CrewmateGhostRole ImpostorGhostRole HideSeekHowToPlayTitleOne HideSeekHowToPlayImpostorOne QCCrewMyself QCRemarks ANY CreateTryAgain ColorSunset DownloadLabel UploadLabel HolidayHatLabel XpGained PodsEarned CosmicubeNodeUnlocked PrestigeLevelShorthand ErrorSelfPlatformLock CrewmateLeadTime CrewmadeHideBlurb ImpostorKillBlurb HideCountdown ScaryMusicDistance ShortTaskTimeValue LongTaskTimeValue CommonTaskTimeValue VeryScaryMusicDistance SeekerFinalVents CrewmateVentCooldown ShowPingTime MinPingTime ShowImpostorNames TryAgain ReturnToLobby HideAndSeekModeDescription [20:37:54][DEBUG - UNITY] Censor set language = English [20:37:54][DEBUG - UNITY] Hooked up SceneManager callback [20:37:54][DEBUG - UNITY] Begin async loading MainMenu [20:37:58][DEBUG - UNITY] Game options game mode switched to Normal [20:37:58][DEBUG - UNITY] ServerManager::LoadServers [20:37:58][DEBUG - UNITY] Among Us Version v2024.6.18s (build num: 4320) Pipeline Build Num: 4320 [20:37:58][DEBUG - UNITY] There were no cosmicubes to download ahead of time [20:38:02][DEBUG - UNITY] finishing flow, login status LoggedIn [20:38:03][DEBUG - UNITY] ***updating to LOGGED IN MODE [20:38:03][INFO - UNITY] We're showing as fully logged in, but have 0 external accounts on PUID 0002a9822ea149fdba375e8375903604 [20:38:03][DEBUG - UNITY] GET account deletion info 404 [20:38:04][DEBUG - UNITY] SceneChanger::ChangeScene to: MatchMaking [20:38:04][DEBUG - UNITY] Among Us Version v2024.6.18s (build num: 4320) Pipeline Build Num: 4320 [20:38:05][DEBUG - UNITY] Game options game mode switched to Normal [20:38:05][DEBUG - UNITY] Updating cached platform name [20:38:05][DEBUG - UNITY] Client 2 added: 127.0.0.1:61713 [20:38:05][DEBUG - UNITY] Game options game mode switched to Normal [20:38:05][DEBUG - UNITY] Client requesting new game. [20:38:05][DEBUG - UNITY] Server got host game [20:38:05][DEBUG - UNITY] Client hosting game: [20:38:05][DEBUG - UNITY] Client joining game: 32/ useDtls: False [20:38:05][DEBUG - UNITY] Server got join game [20:38:05][DEBUG - SICKO] Joined lobby [20:38:06][DEBUG - UNITY] Changed To OnlineGame [20:38:06][DEBUG - UNITY] Self changed scene: 2 OnlineGame [20:38:06][DEBUG - UNITY] Creating GameManager: Normal [20:38:06][ERROR - SICKO - dPlayerControl_FixedUpdate] Exception occurred in PlayerControl_FixedUpdate (PlayerControl)
Among Us Log:
Initialize engine version: 2020.3.45f1 (660cd1701bd5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Among Us/Among Us_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4070 Ti (ID=0x2782) Vendor: (null) VRAM: 3072 MB Driver: 32.0.15.5612
@Reycko for me it's the same among us exclamation mark crabs that happens in both. Am not gonna attach a log because the dude below already did it
You should attach your logs anyway, the more info we have the easier the issue is to resolve.
Game crashes when I load it up
Crashes in all lobbies just like #78 (which is still a problem) but it happens in online too