g0ldPRO / Questing.lua

A Lua script for PROShine that plays Pokemon Revolution Online for you from the very Start to as far as possible.
http://g0ldpro.github.io/Questing.lua/
Do What The F*ck You Want To Public License
5 stars 7 forks source link

ItemManager Class #27

Open g0ldPRO opened 7 years ago

g0ldPRO commented 7 years ago

An ItemManager Class would be created in QuestManager. It may be global, I am not yet sure if there is a more elegant way to pass an object to every quest. It should be called in:

TaosGit commented 7 years ago

I do not understand the Quest:path() one. By creating a quest, we can already do that. (Rympex does it perfectly with berries and hidden items)

g0ldPRO commented 7 years ago

Rympex does it manually. He checks the position of every item and write the conditions for each of them.
I would like the script to get the positions of those items from the API then iterate on each of them and pick them up.

TaosGit commented 7 years ago

Automatically ? Without needed to get the coordinates on each maps?

g0ldPRO commented 7 years ago

That's the idea.