Open g0ldPRO opened 7 years ago
I do not understand the Quest:path() one. By creating a quest, we can already do that. (Rympex does it perfectly with berries and hidden items)
Rympex does it manually. He checks the position of every item and write the conditions for each of them.
I would like the script to get the positions of those items from the API then iterate on each of them and pick them up.
Automatically ? Without needed to get the coordinates on each maps?
That's the idea.
An ItemManager Class would be created in QuestManager. It may be global, I am not yet sure if there is a more elegant way to pass an object to every quest. It should be called in: