Closed uzudil closed 2 years ago
Thanks @uzudil! If you (or anyone) can fix the conflicts and put the postprocessor in a separate file I'll merge this.
Great thanks, I'll take a look at this today.
--Gabor
On Thu, Nov 4, 2021, 5:45 AM Daniel Salvadori @.***> wrote:
Thanks @uzudil https://github.com/uzudil! If you (or anyone) can fix the conflicts and put the postprocessor in a separate file I'll merge this.
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Done. Please let me know if there are other changes you'd like me to make. Thanks!
Actually, let me see if I can change the contribution to the correct user in the above merges... Please don't merge this yet.
Ok ready to merge now. Thanks again!
Awesome, thanks!
Hello,
This is a cleaned up version of a previous PR idea: for my project, I'd like to use an old-schooly-pixelated effect by rendering into a texture via an opengl framebuffer. Please let me know if you're planning something like this, or if this PR could be improved in any way.
Here is the example code using the effect:
Thanks!