The README.md presently mentions using g3nd with -interval 0 as a way to measure the maximum FPS:
To check the maximum FPS rate (frames per second) of your system for any demo, run G3ND with the option -interval 0.
g3nd doesn't recognise the option though, instead displaying and error and standard known flags list:
$ g3nd -interval 0 geometry.box
flag provided but not defined: -interval
G3N Demo v0.5
usage: g3nd [options] [<test>]
-cpuprofile string
Activate cpu profiling writing profile to the specified file
-exectrace string
Activate execution tracer writing data to the specified file
-fullscreen
Starts application with full screen
-hidefps
Do now show calculated FPS in the GUI
-logs string
Set log levels for packages. Ex: gui:debug,gls:info
-noglerrors
Do not check OpenGL errors at each call (may increase FPS)
-nogui
Do not show the GUI, only the specified demo
-renderstats
Shows gui renderer statistics in the console
-stats
Shows statistics control panel in the GUI
-swapinterval int
Sets the swap buffers interval to this value (default -1)
-targetfps uint
Sets the frame rate in frames per second (default 60)
-updatefps uint
Time interval in milliseconds to update the FPS in the GUI (default 1000)
Guessing the option has been renamed or something. :wink: The README.md should probably be updated to match.
The README.md presently mentions using g3nd with
-interval 0
as a way to measure the maximum FPS:g3nd doesn't recognise the option though, instead displaying and error and standard known flags list:
Guessing the option has been renamed or something. :wink: The README.md should probably be updated to match.