g3ntile / eevee_motion_blur

Script to render in Blender EEVEE with motion blur
GNU General Public License v3.0
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Bug - Gamma Discrepencies #2

Open Draise14 opened 4 years ago

Draise14 commented 4 years ago

Issue

When I render normally with Filmic, I have one colour range and contrast - where gamma is set.

When I render with Eevee Motion Blur addon, I have to set the gamma again and the results are clearly not on par with the color management set by Blender.

PureRef_2020-01-01_15-29-58

Question

It seems Gamma is set twice? When and why should I be tuning this? Why is the gamma value default 0.45?

Draise14 commented 4 years ago

I did more experiments, discovered I can't render an Eevee motion blur render with Filmic color settings - as it always defaults to Standard RGB color spaces.

I also tried to find a good grey RGB balance to compare gamma levels pixel by pixel. I can't get similar results.