ga526321 / prat

Automatically exported from code.google.com/p/prat
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Editbox texture not appearing correctly. #109

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What version of Prat are you using?
50715

Do you use embedded libraries or standalones?
standalone

What language/realm type?
US English/PvE

What steps will reproduce the problem?
1. select a texture for edit box and adjust default settings (color/alpha)
to make visible.

What is the expected output? What do you see instead?
Should be one bar(texture) that takes up entire space of editbox.
Instead the texture file is tiled across entirety of the editbox forming a
checkerboard pattern no matter what texture is selected.

Please provide any additional information below.
I was able to make the texture appear normal by commenting out "tileSize =
16," (line 754) and changing "tile = true," (line 755) to false in
EditBox.lua (r50414).

Original issue reported on code.google.com by slvrsu...@gmail.com on 3 Oct 2007 at 12:14