gabrielamelian / unityPractise

Unity project for learning c#
GNU General Public License v3.0
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Diversifiers #5

Open gabrielamelian opened 7 years ago

gabrielamelian commented 7 years ago

http://globalgamejam.org/news/and-ggj17-diversifiers-are

Beyond the doors of perception (Tobii Sponsored) Use Tobii's eye tracking device to extend your player's view in-game and break the 4th wall! Jammers can incorporate Extended View, Awareness or both effects into their game. - Design, Code

Don’t say a word (ESA Sponsored) A multiplayer game that requires communication between players, without relying on text or voice. - Accessibility, Design, Code

The colour and the shape A colour-based game that can also be played by people who have any kind of difficulty seeing colour. - Accessibility, Art, Design

I see what you're saying All audio is subtitled, and the presentation of the subtitles (e.g. size, colour, container) can be customised by player. - Accessibility, Code

Spaced Played using only the spacebar - no mouse, no other inputs. - Accessibility, Design

Another way in Allow players to choose which input method they want to use, e.g. choice between mouse or keyboard, choice between tilt, virtual stick or tap, choice between controller or voice. - Accessibility, Design

Old Masters The art style of your game is based off of a master artist's style (i.e. Picasso, Klimt, Van Gogh). - Art

Chipping In The game uses only 8 bit style audio, only 8 bit style visuals, or both. - Audio, Art

Local Lore Incorporate a local urban legend, myth, lore, or history into your game. - Art, Design

Lost library card All sound sources are recorded or synthesised during the jam. - Audio

Virtuoso A physical musical instrument is used as an input device. - Audio, Design, Code

Public information Use offline or live data from a public API in your game. - Code

NOT THE BEES The mechanic is based on swarm tactics. - Code, Design

Game Legacy Each playthrough of the game affects the next. - Code, Design

VRiends A VR game where people inside VR and people outside VR have to work together. - Design

Crowd Control Your game must be played by 8 or more players. - Design

Time Lord Your game offers variations based on the time of day it is played. - Design

To me, to you The game must have a single playable character that is controlled by two players. - Design

Instrumental All sound is sourced from variations of a single instrument, e.g. different types of guitar, or different types of piano. - Audio

Switcharoo! Two teams swap games halfway through the jam and finish the other's game. - Meta

gabrielamelian commented 7 years ago

I like these two:

Spaced Played using only the spacebar - no mouse, no other inputs. - Accessibility, Design

Public information Use offline or live data from a public API in your game. - Code