Open chipsnsallsa opened 4 years ago
You still can, if I'm understanding right. The customization options are all in the Config.json
file.
If you want to hide the parts entirely, you can set the ShowUnchangedParts
setting to false
and to hide the status entirely you can set the ShowUnchangedStatusEffects
.
If you only want to hide the bars, you can switch ShowBars
to false.
EDIT: If you want more customization, you'll need to edit the Default.xaml
file... which is not trivial if you don't know what you're doing. See the How to create and use new skins
section in the README for more info on that.
I have both ShowUnchangedParts
and ShowUnchangedStatusEffects
set to false, but even then every time you hit a part or apply status, they flash up for however long you have the delay set to, since they're no longer considered Unchanged parts. Best I've been able to do is set HidePartsAfterSeconds
and HideStatusEffectsAfterSeconds
to smaller and smaller values but they still pop up and disappear every time you hit with something.
There is an option inside Config.json, under "MonsterWidget", named "IncludeStatusEffectGroupIdRegex" with the dafault value of ".*". Just change tha value to "nope" of whatever you want
What should i change to exactly? I changed the default value to ".*|Head|Tail" last version, but it seems like it doesnt work now.
to hide the bars for monster part health
MonsterWidget.IncludePartGroupIdRegex: ".*",
change to
MonsterWidget.IncludePartGroupIdRegex: "",
this will make the regex to ignore everything , exactly what you want. (fyi : . in regex meaning any char, and is to include the whole word as 1 word instead of eachchar)
to hide status buildup on monsters
`MonsterWidget.IncludeStatusEffectGroupIdRegex: ".", to
MonsterWidget.IncludeStatusEffectGroupIdRegex: "",`
i havent test it myself but it's basic regex , it should work how it meant to be
For some reasons, ""
does not exclude things (well, at least on my end), I had to input ^$
(which, respectively, signifies start of string
and end of string
).
I've noticed that the Regex is matched against the GroupId
instead of the actual part (or status)... which leads to things like checking if StatusEffect
matches the regex instead of (what I expected after digging a little) LOC_STATUS_EFFECT_VIOLATED
... I feel like the regex should be matched against either the NameStringId
OR the actual value after translation.
Maybe not the right place for this, but I'm honestly not sure where else it would go. In previous versions, there was the ability to hide the bars for monster part health and status buildup on monsters from the overlay entirely, rather then adjusting the delay before they hide themselves. Is that a possibility to add back in? I tried poking around with my very limited experience with coding, but was unable to figure a way to do so. Even removing the data on parts and statuses from the MonsterData file didn't do a thing. Apologies if this is the wrong place for this kind of question.