Open gabrielflorit opened 5 years ago
Some documentation about the fact that those are sprite types would be useful (maybe I missed it?) I had no idea that was what those buttons were for.
I agree.
4 sprite types is a little short.
In a game with basic physics support (gravity and wall collision), normally you end with only 2 sprite types left, because the other 2 are needed to flag the floor
and wall
sprites.
Just having 8 instead of 4, would suppose a big change.
Not very clear how this works in the first place. +1 for making it more discoverable / flexible
we might need more than just 4 kinds of sprites