Closed RafaelFreita closed 5 years ago
Sure thing, we should! I guess compiler errors will happen in a near future if we keep to the same version of the .sprv compiler. Another option is to keep updating the compiler binaries.
Changed from compiler binaries to Google's ShaderC library runtime compilation. 💃
We saw that Sasha uses the "glslangValidator.exe" directly instead of shipping with the repo?
Maybe we should do that to?