Pass { rightHandRule: true } to use the right-hand rule.
Examples when the user might want to have the coordinates clockwise:
If the user wants to create a hole in a shape.
When other parts of the system require them to be clockwise (the old informal specifications also allowed for clockwise polygons)
The circle returned using the right-hand rule is identical to the circle returned using the left-hand rule except that the circle is drawn in the opposite direction.
Description
Pass
{ rightHandRule: true }
to use the right-hand rule.Examples when the user might want to have the coordinates clockwise:
The circle returned using the right-hand rule is identical to the circle returned using the left-hand rule except that the circle is drawn in the opposite direction.
This closes #14