Open cjssh1002 opened 4 years ago
hello cjssh1002, many thanks for your pictured explanation. As far as now, the implemenation of the bikjang is still a headache for me as the combination of the bikjang rule and the cutechess framework.
Is bikjang and passing a double implementation difficult?
The passing is not difficult to implement, the bikjang is a little complicated to handle, it takes time, it is not an issue that is unable to settle, I think.
OK got it. It seems like a problem that takes time anyway.
The "pawn" marks are missing from the coordinates in cutechess. So, maybe I can't save the game.
Can you change the coordinates to the coordinates of Korea. or coordinates of the winboard as shown in the picture?
This is a bug in the current implementation as I directly copy the code from the westernboard. Because the pawn does not have the sideway movement in international chess whereas the pawn in Janggi has the sideway movement. You can open a new issue to report it as a bug.
In fact, there are three issues need to be settled in the current implementation.
How about the easy way to express the image and how to clean the surroundings of small pieces? (Transparent effect) or font use
Reference site. https://github.com/Ka-hu/chess-pieces
Hello cjssh1002, thank you very much for the info. This is a feature that does not have the priority over other features, such as the bikjang, SAN disambiguation and the different size pieces on Janggi board.
"RED(black)" Passing in Bikjang state
Blue(white) Passing in Bikjang state
============================================ The rules of Bikjang and Passing apply in duplicate. It is similar to "double check"of chess.