Closed yiiqii closed 5 months ago
The recent updates across various web packages focus on standardizing naming conventions, especially in WebGL contexts, and introducing new inspirational phrases. Changes involve renaming properties and methods related to scene and composition end events, as well as updating variable names for consistency in managing WebGL render buffers.
Files | Changes |
---|---|
.../src/assets/inspire-list.ts |
Added new inspirational phrases with associated URLs and names. |
.../src/context-lost-restore.ts , .../effects-core/composition/on-end.spec.ts |
Renamed handleEnd to onEnd and adjusted event handling logic. |
.../src/common/tools.ts , .../effects-webgl/*.spec.ts |
Standardized WebGL naming conventions: renderBuffers to renderbuffers , frameBuffer to framebuffer , and related modifications. |
.../effects-webgl/gl-texture.spec.ts |
Changed bindFrameBuffer to bindFramebuffer . |
🐇✨🌟 In the code's lush meadow, changes bloom, Naming conventions sweep with a broom. Scenes end, buffers bind, In every line, consistency you'll find. Hop along, dear code, in your new room! 🌟✨🐇
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Summary by CodeRabbit
New Features
Refactor