galacean / effects-runtime

It can load and render cool animation effects
https://galacean.antgroup.com/effects/
MIT License
324 stars 8 forks source link

perf: opt activation track logic #401

Closed wumaolinmaoan closed 4 months ago

wumaolinmaoan commented 4 months ago

Summary by CodeRabbit

coderabbitai[bot] commented 4 months ago

[!WARNING]

Review failed

The pull request is closed.

Walkthrough

The latest update introduces a new BinaryAsset class for handling binary data, refines the rendering process in the Composition class, and adjusts the import order in the Engine class. It also enhances the PlayableGraph, TimelinePlayable, and ParticleBehaviourPlayable classes with improved state handling and processing logic. Additionally, it updates the TrackAsset, TimelineClip, and RuntimeClip classes for better clip management and serialization helper functions to support ArrayBuffer.

Changes

File Path Change Summary
packages/effects-core/src/binary-asset.ts Introduced BinaryAsset class for handling binary data, extending EffectsObject with a buffer property and a fromData method for deserialization.
packages/effects-core/src/composition.ts Refactored gatherRendererComponent method in Composition class for improved recursive traversal and rendering of VFXItem children.
packages/effects-core/src/engine.ts Swapped import order of generateWhiteTexture and generateTransparentTexture, and added code to handle jsonScene.bins data in the Engine class.
packages/effects-core/src/index.ts Added export statement for 'binary-asset' module.
packages/effects-core/src/plugins/cal/playable-graph.ts Enhanced PlayableGraph and Playable classes with output node state initialization, improved play and pause methods, and updated frame processing methods.
packages/effects-core/src/plugins/cal/timeline-asset.ts Simplified evaluate method in TimelinePlayable class, removed commented-out code in createPlayableGraph, and made sortTracks method private.
packages/effects-core/src/plugins/particle/particle-vfx-item.ts Added a conditional check before calling this.start(context) in processFrame method of ParticleBehaviourPlayable class.
packages/effects-core/src/plugins/timeline/track.ts Updated TrackAsset, TimelineClip, and RuntimeClip classes for better clip management, including changes to enable setter logic, renaming bindingItem to boundItem, and updating clip end behavior.
packages/effects-core/src/serialization-helper.ts Updated SerializationHelper class to include ArrayBuffer in checkDataArray method.
web-packages/test/unit/src/effects-core/plugins/sprite/sprite-base.spec.ts Replaced references to track.bindingItem with track.boundItem in sprite-base.spec.ts test file.

Poem

In the code where magic flows,
A BinaryAsset now bestows,
Playable graphs with states anew,
Rendering paths more clear and true.
Clips now dance and frames align,
Serialization checks refine.
Oh, the joy in each commit,
A rabbit's heart, forever lit! 🐇✨


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