galacean / effects-runtime

It can load and render cool animation effects
https://galacean.antgroup.com/effects/
MIT License
319 stars 7 forks source link

fix: 修复 spine component 和其他 component 渲染逻辑一致 #453

Closed Sruimeng closed 3 months ago

Sruimeng commented 3 months ago

Summary by CodeRabbit

coderabbitai[bot] commented 3 months ago

Walkthrough

The recent changes to the spine plugin package focus on updating matrix uniform names across shaders and related classes. Specifically, the uniform previously declared as uModel has been renamed to effects_ObjectToWorld. This rename aligns the shader code (vertex.glsl), rendering logic (slot-group.ts), and material settings (spine-mesh.ts) with a more descriptive and possibly standardized naming convention.

Changes

File Path Change Summary
plugin-packages/.../vertex.glsl Updated uniform declaration from uModel to effects_ObjectToWorld in vertex.glsl
plugin-packages/.../slot-group.ts Simplified draw method in SlotGroup class by changing how mesh.render(renderer) is called
plugin-packages/.../spine-mesh.ts Renamed matrix key in material.setMatrix from uModel to effects_ObjectToWorld

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Renderer
    participant SlotGroup
    participant SpineMesh

    User->>Renderer: Initiate rendering
    Renderer->>SlotGroup: Call draw method
    SlotGroup->>SpineMesh: Call mesh.render(renderer)
    SpineMesh->> Renderer: Set matrix with effects_ObjectToWorld
    Renderer->>User: Render final output

Poem

Amidst the code in shaders bright,
A change was made to bring delight.
No more uModel in the air,
Welcome effects_ObjectToWorld with flair.
Simplify and render clean,
Spine's new update, a perfect sheen.
🌟✨


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