galacean / effects-runtime

It can load and render cool animation effects
https://galacean.antgroup.com/effects/
MIT License
286 stars 2 forks source link

fix: transparent object sort problem #458

Closed liuxi150 closed 3 weeks ago

liuxi150 commented 3 weeks ago

Summary by CodeRabbit

coderabbitai[bot] commented 3 weeks ago

Walkthrough

The recent updates introduce additional parameters and options to scene handling functions in the camera module, refine versioning in the GLTF scene loader, adjust the world matrix of meshes before rendering, upgrade mesh priority assignment logic to ensure uniqueness, and modify camera property checks within unit tests. These changes enhance overall functionality, ensure more dynamic and flexible scene management, and improve test accuracy.

Changes

Files Change Summary
plugin-packages/model/demo/src/camera.ts Added parameters to getCurrentScene and updated loadScene to include loadOptions with pluginData.
plugin-packages/model/src/gltf/loader-ext.ts Updated version in loadGLTFScene function from '2.1' to '0.8.9-beta.9'.
plugin-packages/model/src/runtime/mesh.ts Set worldMatrix of prim.effectsMesh before adding it to renderObjectSet in PMesh class.
plugin-packages/model/src/runtime/scene.ts Improved mesh priority assignment in PSceneManager to ensure unique values.
plugin-packages/model/test/src/plugin-unit.spec.ts Updated updateDefaultCamera function call and corresponding assertions in the test suite.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant CameraModule
    participant RenderModule
    participant SceneLoader
    participant TestSuite

    User->>CameraModule: getCurrentScene()
    CameraModule->>SceneLoader: loadScene with loadOptions
    SceneLoader->>RenderModule: Apply new scene parameters (skyboxType etc.)

    TestSuite->>CameraModule: updateDefaultCamera
    TestSuite->>RenderModule: Assert camera properties

    Note over CameraModule,RenderModule: Improved mesh priority and `worldMatrix`.

Poem

In bytes and lines, we dance today,
Scenes load with the skybox's sway.
Meshes align, priorities climb,
Rendering flows like perfect rhyme.
Camera tests with aspect clear,
A coder's joy, updates we cheer! 🚀


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