galacean / effects-runtime

It can load and render cool animation effects
https://galacean.antgroup.com/effects/
MIT License
324 stars 8 forks source link

fix: 3d wireframe #493

Closed wumaolinmaoan closed 3 months ago

wumaolinmaoan commented 3 months ago

Summary by CodeRabbit

coderabbitai[bot] commented 3 months ago

Walkthrough

The changes enhance the Material class with a new enabledMacros property, impacting how macros are handled across related classes. Key updates include replacing the macros property with enabledMacros in GLMaterial, integrating JSONConverter for scene processing in gizmo demos, and updating GizmoComponent and wireframe functionalities to work with the new data structures and materials.

Changes

File Path Change Summary
packages/effects-core/src/material/material.ts Added the enabledMacros property to the Material class.
packages/effects-webgl/src/gl-material.ts Replaced the macros property with enabledMacros and updated related methods and shader initialization.
plugin-packages/editor-gizmo/demo/src/gizmo-3d.ts Added JSONConverter to process the scene before loading it into the player.
plugin-packages/editor-gizmo/demo/src/gizmo-wireframe.ts Imported JSONConverter and used it to process the test_scene JSON data before loading it into the player.
plugin-packages/editor-gizmo/src/gizmo-component.ts Updated imports, modified createModelContent method to work with new data structures, and adjusted mesh creation using createModeWireframe.
plugin-packages/editor-gizmo/src/wireframe.ts Modified updateWireframeMesh and createModeWireframe functions to include additional parameters and updated logic for handling material properties.

Poem

🌟 In code's embrace, new macros rise,
WebGL’s shaders see through fresh eyes.
Gizmos dance with JSON flair,
Meshes align in structured air.
A rabbit's heart, full of cheer,
For these updates, we now revere. 🐇✨

[!TIP]

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