galacean / effects-runtime

It can load and render cool animation effects
https://galacean.antgroup.com/effects/
MIT License
324 stars 8 forks source link

perf: opt material gui setting #528

Closed wumaolinmaoan closed 2 months ago

wumaolinmaoan commented 2 months ago

Summary by CodeRabbit

coderabbitai[bot] commented 2 months ago

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Commits Files that changed from the base of the PR and between 910ee446ac36861234c3641cd5c75c17f6754611 and d1b0f1fff72e78323ea4eb7987c6f84a07a17b4d.

Walkthrough

Recent updates have enhanced the structure and functionality of various classes within the project. Key improvements include the introduction of a locking mechanism in the MainEditor, refined data handling in GLMaterial, and significant refactoring in the AssetDatabase and EffectsPackage. These changes aim to improve usability, type safety, and overall efficiency in asset management and rendering processes, along with clarifying test behaviors and shader configurations.

Changes

File Path Change Summary
packages/effects-core/src/effects-object.ts Removed @serialize() decorator from guid property in EffectsObject, altering its serialization behavior.
packages/effects-webgl/src/gl-material.ts Added textures property to materialData in GLMaterial, enhancing texture management and cleanup of unused vector4 entries.
web-packages/imgui-demo/src/core/asset-data-base.ts Refactored EffectsPackage to remove engine parameter in the constructor, introduced method overloads for setDirty, and simplified its structure.
web-packages/imgui-demo/src/panels/main-editor.ts Introduced object locking features with new properties; standardized UI alignment and improved property modification tracking.
web-packages/imgui-demo/src/panels/project.ts Added a '保存' (Save) button to Project, integrating asset saving functionality into the user interface.
web-packages/test/unit/src/effects-webgl/gl-shader-library.spec.ts Added glslVersion property to shader configuration in tests, simplifying the test flow by removing unnecessary material initialization checks.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant MainEditor
    participant AssetDatabase
    User->>MainEditor: Click 'Lock' checkbox
    MainEditor->>MainEditor: Set lockedObject
    MainEditor->>AssetDatabase: Update properties
    AssetDatabase->>User: Confirm changes

🐇 In the code, a rabbit prances,
With changes made, it dances.
Locks and textures, oh what a treat,
A save button makes life sweet!
Hopping through code with glee,
Efficiency blooms, as bright as can be! 🌼


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