Closed wumaolinmaoan closed 2 months ago
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Files that changed from the base of the PR and between 910ee446ac36861234c3641cd5c75c17f6754611 and d1b0f1fff72e78323ea4eb7987c6f84a07a17b4d.
Recent updates have enhanced the structure and functionality of various classes within the project. Key improvements include the introduction of a locking mechanism in the MainEditor
, refined data handling in GLMaterial
, and significant refactoring in the AssetDatabase
and EffectsPackage
. These changes aim to improve usability, type safety, and overall efficiency in asset management and rendering processes, along with clarifying test behaviors and shader configurations.
File Path | Change Summary |
---|---|
packages/effects-core/src/effects-object.ts |
Removed @serialize() decorator from guid property in EffectsObject , altering its serialization behavior. |
packages/effects-webgl/src/gl-material.ts |
Added textures property to materialData in GLMaterial , enhancing texture management and cleanup of unused vector4 entries. |
web-packages/imgui-demo/src/core/asset-data-base.ts |
Refactored EffectsPackage to remove engine parameter in the constructor, introduced method overloads for setDirty , and simplified its structure. |
web-packages/imgui-demo/src/panels/main-editor.ts |
Introduced object locking features with new properties; standardized UI alignment and improved property modification tracking. |
web-packages/imgui-demo/src/panels/project.ts |
Added a '保存' (Save) button to Project , integrating asset saving functionality into the user interface. |
web-packages/test/unit/src/effects-webgl/gl-shader-library.spec.ts |
Added glslVersion property to shader configuration in tests, simplifying the test flow by removing unnecessary material initialization checks. |
sequenceDiagram
participant User
participant MainEditor
participant AssetDatabase
User->>MainEditor: Click 'Lock' checkbox
MainEditor->>MainEditor: Set lockedObject
MainEditor->>AssetDatabase: Update properties
AssetDatabase->>User: Confirm changes
🐇 In the code, a rabbit prances,
With changes made, it dances.
Locks and textures, oh what a treat,
A save button makes life sweet!
Hopping through code with glee,
Efficiency blooms, as bright as can be! 🌼
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Summary by CodeRabbit
New Features
textures
property in the GLMaterial class.Bug Fixes
Refactor
EffectsPackage
instantiation and method signatures to improve type safety and enhance flexibility.