galacean / effects-runtime

It can load and render cool animation effects
https://galacean.antgroup.com/effects/
MIT License
324 stars 8 forks source link

test: update 3d plugin #538

Closed liuxi150 closed 2 months ago

liuxi150 commented 2 months ago

Summary by CodeRabbit

coderabbitai[bot] commented 2 months ago

Walkthrough

The recent updates enhance the functionality and flexibility of geometry handling and rendering processes within the WebGL context. Key changes include expanded semantic mapping for vertex attributes, a more lenient approach to handling attribute semantics, streamlined camera handling in scene generation, and refined testing strategies for memory leak detection. Overall, these modifications improve clarity, efficiency, and robustness across the codebase.

Changes

Files Change Summary
packages/effects-webgl/src/gl-geometry.ts Expanded vertexBufferSemanticMap with new entries for TEXCOORD_0, JOINTS_0, and WEIGHTS_0, enhancing vertex attribute handling.
plugin-packages/model/src/gltf/json-converter.ts Modified createGeometryData to use nullish coalescing for attribute semantics, allowing attributes without predefined semantics to fallback on their names.
plugin-packages/model/test/src/gesture.spec.ts Streamlined camera initialization by using gltfLoader.addCamera directly, simplifying object creation and return structures.
plugin-packages/model/test/src/index.ts Removed exports for material.spec and tree.spec, indicating reduced scope and potential refactoring.
plugin-packages/model/test/src/memory-leak.spec.ts Updated scene loading to process JSON formats via JSONConverter, enhanced composition property handling, and removed multi-composition tests, indicating a strategy shift.
plugin-packages/model/test/src/model-plugin.spec.ts Simplified camera position access and removed position expectation checks, optimizing test clarity and focus.
plugin-packages/model/test/src/plugin-unit.spec.ts Expanded imports, refined entity visibility logic, enhanced light and camera component initializations, and revamped material configuration for improved structure.
plugin-packages/model/test/src/runtime-unit.spec.ts Shifted focus to ModelLightComponent checks and updated item indices for accessing components, indicating a structural change in test data organization.

Sequence Diagram(s)

sequenceDiagram
    participant A as User
    participant B as GLGeometry
    participant C as JSONConverter
    participant D as GLTFLoader

    A->>B: Request geometry data
    B->>B: Map vertex attributes
    B->>C: Pass data to converter
    C->>D: Process scene JSON
    D->>A: Return processed scene

🐰 In the meadow, I hop and play,
With vertex changes brightening the day.
Attributes mapped, no more to fear,
Streamlined code brings much cheer!
Rendering smoothly, like a dream,
Hopping along, we make a team! ✨


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