galacean / effects-runtime

It can load and render cool animation effects
https://galacean.antgroup.com/effects/
MIT License
324 stars 8 forks source link

chore: 优化强制类型转换 #553

Closed yiiqii closed 2 months ago

yiiqii commented 2 months ago

Summary by CodeRabbit

coderabbitai[bot] commented 2 months ago

Walkthrough

The recent enhancements across multiple files strengthen the application's reliability by implementing improved null-checking and validation mechanisms. Key changes include replacing non-null assertions with optional chaining and nullish coalescing operators, enhancing error handling and preventing potential runtime issues. Additionally, critical data retrieval operations are now validated, ensuring safer processing of potentially undefined values, thereby reinforcing the overall stability of the codebase.

Changes

File(s) Change Summary
packages/effects-core/src/...canvas-pool.ts Introduced assertExist in getCanvas method to validate canvas retrieval.
packages/effects-core/src/...effect-component.ts Switched from non-null assertions to nullish coalescing in geometryToTriangles for better error handling.
packages/effects-core/src/...math/utils.ts Removed vecAssign, vecNormalize, and pointOnLine, indicating a shift in geometric operation handling.
packages/effects-core/src/...interact-item.ts Updated composition handling in InteractComponent to safely allow undefined values using optional chaining.
packages/effects-core/src/...particle-loader.ts, ...particle-mesh.ts, ...particle-system.ts, ...trail-mesh.ts Enhanced validation with assertExist for various attributes to prevent null reference errors.
packages/effects-core/src/...sprite-item.ts, ...sprite-loader.ts Improved texture parameter handling and shader library access with optional chaining for safety.
packages/effects-core/src/...render-frame.ts, ...render-pass.ts Added null checks to prevent errors when accessing rendering data and textures.
packages/effects-helper/src/...texture.ts, ...utils.ts Introduced assertions to ensure critical data existence in texture serialization and buffer concatenation functions.
packages/effects-webgl/src/...ext-wrap.ts, ...gl-geometry.ts, ...gl-program.ts, ...gl-renderbuffer.ts, ...gl-uniform-utils.ts Improved null safety and error handling for framebuffer and VAO operations.
plugin-packages/editor-gizmo/src/...gizmo-component.ts Enhanced null safety when accessing properties of composition.
plugin-packages/orientation-transformer/src/...device-orientation.ts Provided fallback values for alpha, beta, and gamma in device orientation to avoid undefined errors.
web-packages/demo/src/...pre-player.ts Updated references to the EndBehavior enumeration, indicating revised management of item behaviors.

Sequence Diagram(s)

sequenceDiagram
    participant CanvasPool
    participant Utils
    participant RenderFrame

    CanvasPool->>Utils: Call assertExist(canvas)
    Utils-->>CanvasPool: Validity Check

    RenderFrame->>RenderPass: Retrieve renderPassInfo
    RenderPass-->>RenderFrame: Check info existence
    RenderFrame->>RenderPass: Proceed with valid data

Poem

🐇 In the code where rabbits play,
Nulls and errors kept at bay.
With checks and balances in the mix,
We hop along, no need for tricks.
Robust and safe, our paths are clear,
Thank you, changes, for bringing cheer! 🐇


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