galacean / effects-runtime

It can load and render cool animation effects
https://galacean.antgroup.com/effects/
MIT License
315 stars 6 forks source link

feat: cpu particle system #613

Closed wumaolinmaoan closed 2 weeks ago

wumaolinmaoan commented 2 weeks ago

Summary by CodeRabbit

coderabbitai[bot] commented 2 weeks ago

Walkthrough

The changes encompass modifications to several classes and methods across the codebase. Key updates include enhancements to resource management in the Component class, the introduction of deterministic random value generation in the RandomValue class, and a revamped particle update mechanism in the ParticleMesh class. Shader code has been streamlined, and adjustments were made to shader initialization logic in the WebGL library. Additionally, a constant variable in a demo file was updated to point to a new resource location.

Changes

Files Change Summary
packages/effects-core/src/components/component.ts Modified dispose method in Component class for improved resource management based on boolean flags.
packages/effects-core/src/math/value-getter.ts Updated getValue method in RandomValue class to accept an optional seed parameter; added getIntegrateValue method for value computation based on a time factor.
packages/effects-core/src/plugins/particle/particle-mesh.ts Replaced minusTime with onUpdate method in ParticleMesh class, added new methods for particle transformations, and enhanced particle update logic with new attributes.
packages/effects-core/src/plugins/particle/particle-system-renderer.ts Added call to this.particleMesh.onUpdate(dt); in render method of ParticleSystemRenderer class; removed commented-out line in updateTime method.
packages/effects-core/src/shader/particle.vert.glsl Removed several attributes and uniform variables related to velocity and rotation; introduced new attributes for translation and rotation, changing the control flow of particle movement.
packages/effects-webgl/src/gl-shader-library.ts Added console log for debugging shader compilation; modified checkComplete function to include early return if the shader is already initialized.
web-packages/demo/src/single.ts Updated the value of the constant variable json to a new resource location.

Sequence Diagram(s)

sequenceDiagram
    participant Component
    participant ParticleMesh
    participant ParticleSystemRenderer

    Component->>Component: dispose()
    alt isEnableCalled
        Component->>Component: disable()
    end
    alt isAwakeCalled
        Component->>Component: onDestroy()
    end

    ParticleSystemRenderer->>ParticleMesh: render()
    ParticleMesh->>ParticleMesh: onUpdate(dt)

🐇 "Oh, what a hop, what a skip,
With changes that make my heart flip!
Components now dance with delight,
Particles twirl in the moonlight.
Shader magic, a new path to trace,
In this code, I find my happy place!" 🐇


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