Abandoning the use of spine-core's AssetManager in favor of the galacean engine loader for file loading.
Support for multiple textures.
Supports binary files with .skel extensions.
Supports loading files without extensions.
Fixed sub mesh split problem in MeshGenerator.
Add more examples for testing.
Impact
After the refactoring, the outcome of successfully loading with spineLoader is no longer an entity equipped with a spine animation component. Instead, it yields skeletal static data.Upon successful loading, the process for creating spine animations will evolve. Subsequent updates to the spine component are planned to enhance functionality and introduce further modifications.
Additional Context
Related to issue #85 #88 #66
Please review the changes and provide feedback on the caching logic and implementation details.
What does this PR do?
Refract spine loader
Changes
Impact
Additional Context
Please review the changes and provide feedback on the caching logic and implementation details.