Current exported class "SpineRenderer " is not a renderer. It's completely designed for Galacean editor.
The API for SpineRenderer is also different from spine original API.
The API exposed at runtime should meet the needs of users to the greatest extent, rather than just supporting the editor. We will refer to the solutions of different engines to refine the API that is most suitable for game development and comprehensively update the current runtime API.
The new runtime API can not only support editor development well, but also adapt to the editor architecture. At the same time, it can meet the needs of users to the greatest extent.
Current exported class "SpineRenderer " is not a renderer. It's completely designed for Galacean editor. The API for SpineRenderer is also different from spine original API.
The API exposed at runtime should meet the needs of users to the greatest extent, rather than just supporting the editor. We will refer to the solutions of different engines to refine the API that is most suitable for game development and comprehensively update the current runtime API.
The new runtime API can not only support editor development well, but also adapt to the editor architecture. At the same time, it can meet the needs of users to the greatest extent.