Open jtabibito opened 7 months ago
When I try to draw a mesh using GPU Instancing, the stats show 0 draw calls and 0 triangles. Here is my solution. `
if (gl instanceof WebGL2RenderingContext) { this.realDrawElementsInstanced = gl.drawElementsInstanced; this.realDrawArraysInstanced = gl.drawArraysInstanced; gl.drawElementsInstanced = this.hookedDrawElementsInstanced.bind(this); gl.drawArraysInstanced = this.hookedDrawArraysInstanced.bind(this); } else { const ext = gl.getExtension("ANGLE_instanced_arrays"); if (ext) { this.realDrawElementsInstanced = ext.drawElementsInstancedANGLE; this.realDrawArraysInstanced = ext.drawArraysInstancedANGLE; ext.drawElementsInstancedANGLE = this.hookedDrawElementsInstanced.bind(this); ext.drawArraysInstancedANGLE = this.hookedDrawArraysInstanced.bind(this); } }
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When I try to draw a mesh using GPU Instancing, the stats show 0 draw calls and 0 triangles. Here is my solution. `
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