I've added a check for custom anvil inventories so that this plugin would no longer alter custom anvil inventories from GUI plugins.
Also, I don't quite understand why there are catch blocks... It appears that they aren't even triggered in my testing environment. Either way, they need to be handled properly if they're really needed or just print the stack trace instead of doing nothing.
I've added a check for custom anvil inventories so that this plugin would no longer alter custom anvil inventories from GUI plugins.
Also, I don't quite understand why there are catch blocks... It appears that they aren't even triggered in my testing environment. Either way, they need to be handled properly if they're really needed or just print the stack trace instead of doing nothing.