Apparently there exists both D3DXLoadSurfaceFromMemory and
D3DXLoadSurfaceFromFileInMemory. We use FromMemory to mean the latter,
which matches the behavior of Texture but is quite confusing for Surface.
Surface needs to provide support for both of these and differentiate
between them clearly.
I think we're best served by renaming FromMemory to FromFileInMemory and
then adding FromMemory.
Original issue reported on code.google.com by promit....@gmail.com on 2 Dec 2008 at 2:57
Original issue reported on code.google.com by
promit....@gmail.com
on 2 Dec 2008 at 2:57