Closed GoogleCodeExporter closed 8 years ago
I'm going to guess that when you create your effect file from Visual Studio
(ie. a
new text file), it gets created as Unicode, which causes the effect compiler to
fail.
Create the file outside the editor and then add it to the project manually.
Let us know how it goes.
Original comment by Mike.Popoloski
on 20 Jan 2009 at 11:33
yes, it was the unicode format of vs2008...
when you will use also unicode? ^^
Original comment by davide.g...@gmail.com
on 22 Jan 2009 at 12:38
It's not us, it's the DirectX shader compiler. Until Microsoft updates it for
Unicode, nothing we do will be able to help. Sorry.
Original comment by Mike.Popoloski
on 22 Jan 2009 at 1:52
ok, understood ^^
good work with the SlimDX, continue how now ^^
Original comment by davide.g...@gmail.com
on 22 Jan 2009 at 7:33
Original issue reported on code.google.com by
davide.g...@gmail.com
on 20 Jan 2009 at 10:56