galdar496 / QiGameEngine

Realtime Game Engine designed with C++ and OpenGL.
http://qiengine.blogspot.com/
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Investigate a reflection system #3

Closed galdar496 closed 9 years ago

galdar496 commented 9 years ago

Properties to store for each type:

Define a class to encapsulate class information and one to encapsulate member information.

galdar496 commented 9 years ago

This looks like a good place to base this work off of: http://www.randygaul.net/2012/10/01/c-reflection-type-metadata-introduction/