galdar496 / QiGameEngine

Realtime Game Engine designed with C++ and OpenGL.
http://qiengine.blogspot.com/
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Convert the WindowingSystem into the RenderingSystem #36

Closed galdar496 closed 8 years ago

galdar496 commented 8 years ago

It's too redundant to have a separate between the window and the renderer since they are so closely tied. Instead, the RenderingSystem can contain a pointer to the platform-abstracted window and work with it directly. This will simplify the code quite a bit and make future designs much easier.

galdar496 commented 8 years ago

bac66802b3d4ab5195f0a3495160b0d0da7d1134