galister / wlx-overlay-s

Access your Wayland/X11 desktop from Monado/WiVRn/SteamVR. Now with Vulkan!
GNU General Public License v3.0
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[question] how do I make it start with steamvr on linux? #18

Closed OzzyHelix closed 3 months ago

OzzyHelix commented 3 months ago

I have a problem where its not starting with steamvr/alvr and I would like to know how to start it with steamvr any help with this would be appreciated thanks Ozzy

galister commented 3 months ago

hi, what version is this? appimage or local build?

galister commented 3 months ago

normally it'll start with steamvr after you start it once from the terminal (and select your screens)

OzzyHelix commented 3 months ago

I'm using the AUR package and for some reason I need to manually start it to get it running in SteamVR

galister commented 3 months ago

does it show in your steamvr startup overlays at all?

OzzyHelix commented 3 months ago

it shows up in the overlay options but doesn't start with SteamVR 2.4.4 image

OzzyHelix commented 3 months ago

its not launching with SteamVR to get it working I need to connect my headset with ALVR then go into pass though on my quest 3 walk to my monitor and launch Wlx-Overlay-S manually

galister commented 3 months ago

you can always just start it from the alvr on-connect script:

/path/to/wlx-overlay-s &
OzzyHelix commented 3 months ago

in my case the binary is at /usr/bin/wlx-overlay-s and when you say on connect do you mean the audio setup script?

galister commented 3 months ago

yes, or whatever you have set as the on-connect script under the ALVR settings tab.

I just tried SteamVR 2.4.4 and it does not auto-start for me either. It does however work again on SteamVR 2.5.1 (beta), so I'll write this off as a SteamVR bug.

OzzyHelix commented 3 months ago

I've been advised not to use the steamvr beta by the people in the alvr discord so its why I am staying on stable tho I could try it

galister commented 3 months ago

I don't recommend it either. However, the fact that it works on the 1.27 branch and beta branch makes me think there is a SteamVR bug in 2.4.4 that prevents it from starting.

So I guess I'll close this for now and add it as a known issue. Thanks for reporting.