Closed drfenixion closed 7 months ago
This is for sure a good idea but you probably don't need it. With CROSS, you normally design your parts at the origin and along one of the main axes. The collision part should be also at this location with this orientation (there is only one MountedPlacement
property for links which must be valid for all 3 Real
, Visual
and Collision
linked parts.
Closed by merge
Idea is adding bounding cylinder for propeller for collision. May be there is should be option of cyllinder orientation if source object not a propeller and something other that should be simplifing to pipe.