Open gam0022 opened 4 years ago
#version 300 es
#ifdef GL_ES
precision highp float;
precision highp int;
precision mediump sampler3D;
#endif
#define HW_PERFORMANCE 1
uniform vec3 iResolution;
uniform float iTime;
uniform float iChannelTime[4];
uniform vec4 iMouse;
uniform vec4 iDate;
uniform float iSampleRate;
uniform vec3 iChannelResolution[4];
uniform int iFrame;
uniform float iTimeDelta;
uniform float iFrameRate;
struct Channel
{
vec3 resolution;
float time;
};
uniform Channel iChannel[4];
uniform sampler2D iChannel0;
uniform sampler2D iChannel1;
uniform sampler2D iChannel2;
uniform sampler2D iChannel3;
void mainImage( out vec4 c, in vec2 f );
// StrangeCharBug.glsl
/*
There seems to be 'UNKNOWN' characters like '\' or '@', which produces error message
Unknown Error: ERROR: 0: ? : '' : syntax error
in the 1st source line of my firefox browser(Win7).
- Who produces that error - the browser, WebGL2 implementation, the graphics card ?
- Why is the error message not appearing in the proper line?
- Where can I get more info about GLSL compiling?
other bugs:
matrix https://www.shadertoy.com/view/XdByzc
moduli https://www.shadertoy.com/view/Xlt3W4
overview https://www.shadertoy.com/results?query=glsl+bug
*/
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.xy;
fragColor = vec4(0);
fragColor.r = sin(88.*uv.x) + sin(55.*uv.y) + 0.5+2.*sin(iTime*2.);
// uncomment one of the following lines to get the 'unknown' error message
//\
//@
}
// 2017-01-22 note: In the meantime iq made some changes.
// Now you have to uncomment both lines to get the error message.
out vec4 outColor;
void main( void ){vec4 color = vec4(0.0,0.0,0.0,1.0);mainImage( color, gl_FragCoord.xy );color.w = 1.0;outColor = color;}
uniform float gHoge;
を検出