A number of issues deal with the rendering quality of OpenGL displays. I have decided to regroup them here in order, one day, to try to deal with them systematically once we revise the rendering architecture.
[x] #2174 describes a degradation of the rendering quality after a keystone transformation
[x] #2159 describes a problem of flickering (probably due to z-fighting) when moving the mouse over the screen with trace on.
[x] #2288 describes a problem where the overlay layer position is not completely fixed in OpenGL
[x] #2276 (after gama-platform/gama#828) describes a problem of colours fading (probably due to light)
[x] #2380 points at the bad rendering of large images used as background on OpenGL displays (improved but still worse than Java2D)
[x] #1678 tries to understand how to render OpenGL displays in headless mode
[x] #2127 (after gama-platform/gama#1718) asks for increasing the quality of line drawing
[ ] gama-platform/gama#2208 exposes a problem with transparent colours and the drawing of built-in shapes (like cubes)
[x] gama-platform/gama#2279 describes a wrong behaviour of the trace when layers move in the z dimension
[ ] gama-platform/gama2#28 describes a problem of shading with Obj files
[ ] gama-platform/gama2#29 describes a problem (blank screen) when the size of the model environment is too small (<1#mm).
[ ] gama-platform/gama2#32 describes a bug (rotation about an axis which is not perpendicular to XY plan) when both rotation: and size: are used to draw a sphere or a cylinder
[ ] gama-platform/gama2#42 shows that polygons with holes in 3D do not display their internal faces
[ ] gama-platform/gama#2759 raises an issue with the display of textures on rotated geometries
[ ] gama-platform/gama#2754 raises an issue with the display of textures for specific camera_pos values
[x] #2923 grid facets (at least elevation, grayscale and triangulation) does not work on windows
Feel free to add new issues about quality rendering in OpenGL and reference them here.
A number of issues deal with the rendering quality of OpenGL displays. I have decided to regroup them here in order, one day, to try to deal with them systematically once we revise the rendering architecture.
#2174 describes a degradation of the rendering quality after a keystone transformation#2159 describes a problem of flickering (probably due to z-fighting) when moving the mouse over the screen withtrace
on.#2288 describes a problem where the overlay layer position is not completely fixed in OpenGL#2276 (after gama-platform/gama#828) describes a problem of colours fading (probably due to light)#2380 points at the bad rendering of large images used as background on OpenGL displays (improved but still worse than Java2D)#1678 tries to understand how to render OpenGL displays in headless mode#2127 (after gama-platform/gama#1718) asks for increasing the quality of line drawingrotation:
andsize:
are used to draw a sphere or a cylindercamera_pos
values#2923 grid facets (at least elevation, grayscale and triangulation) does not work on windowsFeel free to add new issues about quality rendering in OpenGL and reference them here.