Describe the bug
As title says, when defining an ambient light, the background color of a 3d display is not affected.
To Reproduce
Steps to reproduce the behavior:
run:
model transparent
global {
init{
create b;
}
}
species b{
aspect default{
draw circle(10) color:#red;
}
}
experiment a {
output {
display t type:3d background:#red {
light #ambient intensity:20;
species b;
}
}
}
3. Observe:
<img width="401" alt="image" src="https://github.com/gama-platform/gama/assets/6374469/2be70008-b8f3-4ac2-b464-8a2fbcd6ed75">
In this example, the agent and the background are both defined as red, but are displayed with a different color
**Expected behavior**
Either a warning that background color doesn't work completely in 3d, or that background color is modified by the ambient light
Describe the bug As title says, when defining an ambient light, the background color of a 3d display is not affected.
To Reproduce Steps to reproduce the behavior:
global { init{ create b; } } species b{ aspect default{ draw circle(10) color:#red; } } experiment a {
}