Open tnguyenh opened 1 year ago
width
works for me as intended and I can't reproduce your issues on macOS M1 (except the sphere thick lines, which I solved). Since the width of lines is not a mandatory feature of OpenGL, I would suspect this is entirely up to the graphics card driver to do anything... Same problem regarding the units: some cards accept 1 to 10, some only 0 to 1... Difficult to understand what 'units' this represents
I also have that problem with width:
Maybe it's windows specific ?
I don't think it is linked with the OS -- more probably with the graphics card. As I was saying, this definition of line width
is highly dependent on the implementation of the OpenGL pilots on each card. See for instance https://stackoverflow.com/a/34867791/1109459
Then what about adding an info or a warning that rendering may depend on the computer's implementation of opengl ?
Describe the bug I've got a few issues using the facet 'width' with polylines.
To Reproduce Use the following code:
Gama 1.9, opengl