Closed st0nerhat closed 6 months ago
This returns a zero exit code. The license is in fact activated and running unity again from the command line succeeds. Returning the license also succeeds.
@st0nerhat This sounds like the activation did actually succeed, and the No valid Unity Editor license found. Please activate your license.
message can simply be disregarded. Is this actually an issue?
The problem comes when I want to run -executeMethod somemethod
in the same unity command as when I activate the license. It exits before loading the project or running the command.
I'd recommend first doing the activation in one step, and then running the -executeMethod
in a follow-up second step.
That's the pattern that our GitHub Actions use, and I don't know if there's anything that we can do from the GameCI side to ensure that that can you both activate and build in a single command.
Bug description
I am unable to activate Unity from the command line on the linux container in versions >= 2020.3.17. This effects some versions of Unity 2019.4. It does not effect Unity 2021.2.x. This started happening on Thursday 3/3/22. I'm not sure it has anything to do with the image, but I'm posting this here because the steps are simple and I'm not seeing this reported anywhere else.
How to reproduce
This returns a zero exit code.
The license is in fact activated and running unity again from the command line succeeds. Returning the license also succeeds.
Expected behavior
Additional details