Update windows images to 2022 from 2019. We need to do this because 2019 will go EOL in January which means Github will start failing builds using it and ultimately remove it within a few months after EOL based on how they operated with Server 2016. This means people will need to upgrade their workflows to use windows-2022 instead of windows-2019 and update any self hosted runners to support server-2022 containers (either use Windows Server 2022 or Windows 11 as their host)
Setup Android dependencies to allow for Android builds on Windows. This enables using Burst on Android builds which is a major performance booster.
Update several action workflow versions to fix dependabot warnings
Setup better test exclusion patterns for Windows
Move Unity install path to C:/UnityEditor. This fixes old versions of sdkmanager that don't handle spaces in the path. Using the UNITY_PATH environment variable will mitigate any changes like this in the future in downstream scripts.
Note builds will fail until unity-builder gets merged with the windows related changes. Here is a representative run of the test images.
Related PRs
game-ci/unity-builder#588 (This needs to be merged first)
game-ci/documentation#433 (This needs to be merged when changes go live)
There will likely be one more PR for bumping the major version of the docker version number in Unity Builder
Related Issues
180
213
209
Checklist
[x] Read the contribution guide and accept the code of conduct
Changes
Note builds will fail until unity-builder gets merged with the windows related changes. Here is a representative run of the test images.
Related PRs
There will likely be one more PR for bumping the major version of the docker version number in Unity Builder
Related Issues
180
213
209
Checklist