Open alronz opened 5 months ago
That's a good question, I reproduced this as well. I haven't tried building my own docker image locally on Apple chip (M3 here), but I did reproduce the problem where trying to run unity-editor
inside a container and the process did hang without printing anything to console. I even tried with base image (without modules installed).
export DOCKER_DEFAULT_PLATFORM=linux/amd64
docker run -v "$(pwd):/app" --rm docker.io/unityci/editor:2022.3.4f1-base-3 unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/app/BlankProject"
I'm interested in a solution too. That is an architecture compatibility challenge. I quickly eplored some options.
I know there is Rosetta 2, a binary translation layer for running x86_64 applications on ARM architecture. Rosetta can be installed like this:
/usr/sbin/softwareupdate --install-rosetta --agree-to-license
But from there, I'm not sure what would be the next steps, I haven't tried anything past this, but I think running with DOCKER_DEFAULT_PLATFORM=linux/amd64
or --platform=linux/amd64
is already using Rosetta.
I think for this to work, we'd have to try and use a base image that is already arm compatible and then compile and install dependencies. This is something to explore.
I am trying to use the Docker image
unityci/editor:ubuntu-2022.3.18f1-webgl-3.0.1
on a Mac with Apple Silicon (M1/M2) to run the following command after setting the license:Problem Description:
Note that I execute the docker build command with the flag
--platform=linux/amd64
since there is no image forarm64
I would appreciate any insights or guidance on how to resolve this issue and make the Docker image work smoothly on Macs with Apple Silicon. Thank you!